Mickey's Medieval Adventure
Bitsy Description:
I wanted to send the player in a journey through the game, and because if this I wanted to give the player a reason to explore each room.
- -Room 1 opens the game with the player (Mickey) in an unfamiliar place. Although the player is unfamiliar with where they are, they aren’t able to gain any insight as to where they are.
- -Room 2 continues the game by introducing the player to the Wizard. The Wizard informs player finds out that they have been sent back to the Medieval period, as well as sends them to find the ingredients for the potion that will send them to the proper time period. This room also introduces the stakes of the game, as the Wizard explains that the player Presence could disrupt how history unfolds.
- -Room 3 continues the journey, as the player moves forward in trying to find the ingredients for the potion. In Room 3 ingredient 1 should be found.
- -Room 4 continues the journey, as the player moves forward in trying to find the ingredients for the potion. In Room 4 ingredient 2 should be found.
- -Room 5 continues the journey, as the player moves forward in trying to find the ingredients for the potion. In Room 5 ingredient 3 should be found.
- -Once the player enters Room 6 they enter familiar surrounding as they meet with the Wizard again. Here they are given the potion to return to the correct time period.
- -The 7th and final Room ends the game with the player returning “home”.
Through this project I used each room to describe a different scene using scene to scene transitions (pg.71). This can be seen dramatically when you pay attention the time frame of the story being told. Because each room represents a specific moment in time, we can assume when we travel to another room, and enter a different scene time has passed (pg. 96-97). I know this for a fact when we enter Room 6 and the Wizard, although in a familiar setting, has new dialogue. When focusing on the abstraction of my story I tried my hardest come up with ways to express that they character has gone back in time by showing and not telling (pg. 139). However, I found it easiest and more cohesive for the wizard to unveil what was going on in the story. From them on I believe I used the art in the scenes to express what was going on.
Status | Released |
Platforms | HTML5 |
Author | LeonardCMI 3370 |
Made with | bitsy |